
Pilgrim — A Multisensory VR Experience
Team:
Hyun Yang, Allie Yu
My role:
VR level design, ideation, lighting effects, interaction design, and VR prototyping
Hyun Yang, Allie Yu
My role:
VR level design, ideation, lighting effects, interaction design, and VR prototyping
Project year:
2021
Location:
Brooklyn, NY, USA
2021
Location:
Brooklyn, NY, USA
Platform:
Windows, Mac OS
Tools:
Unreal Engine4, CAD Fusion 360, Illustrator, Premiere Pro, Oculus Quest 2
Windows, Mac OS
Tools:
Unreal Engine4, CAD Fusion 360, Illustrator, Premiere Pro, Oculus Quest 2
Abstract
Surrealism, then, neither aims to subvert realism,
as does the fantastic, nor does it try to transcend it.
It looks for different means by which to explore reality itself.
- Dedalus Book of Surrealism 2
Four Week Project Timeline
Spatial Experience Diagram


Compartments




Play Test
Final VR Experiences
Players can navigate the space, interact with the scenes and find their way through various portals and key signs. Sound plays a huge role in setting the mood, and a multisensory experience for fog and wind adds to the realism.
The video on the left shows the professors and students at NYU ITP department experiencing the actual product during the project presentation. While wearing the VR experience device (Oculus Quest 2) and exploring the virtual space, they were able to feel multiple emotions such as grandeur, mystery, fear, emptiness and peace through the sound and visual effects.
The video on the left shows the professors and students at NYU ITP department experiencing the actual product during the project presentation. While wearing the VR experience device (Oculus Quest 2) and exploring the virtual space, they were able to feel multiple emotions such as grandeur, mystery, fear, emptiness and peace through the sound and visual effects.